phaserjs / phaserjs/phaser

[4.0.0-rc.6] Spine position incorrect inside a container with .setFiltersForceComposite(true)

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Description

Version

  • Phaser Version: 4.0.0-rc.6

Description

If a spine game object is placed inside a container with .setFiltersForceComposite(true), it's position will be rendered wrong

Example Test Code

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="//cdn.jsdelivr.net/npm/phaser@4.0.0-rc.6/dist/phaser.js"></script>
    <script src="https://unpkg.com/@esotericsoftware/spine-phaser-v4@4.2.*/dist/iife/spine-phaser-v4.min.js"></script>
    <title>Spine Phaser Example</title>
  </head>

  <body>
  </body>
  <script>
    class BasicExample extends Phaser.Scene {
      preload() {
        this.load.spineBinary("spineboy-data", "https://esotericsoftware.com/files/examples/4.2/spineboy/export/spineboy-pro.skel");
        this.load.spineAtlas("spineboy-atlas", "https://esotericsoftware.com/files/examples/4.2/spineboy/export/spineboy-pma.atlas");
      }

      create() {
        const allContainer = this.add.container(100, 100);


        const container = new Phaser.GameObjects.Container(this);
        allContainer.add(container);

        const container2 = new Phaser.GameObjects.Container(this)
            .enableFilters()
            .setFiltersForceComposite(true);
        allContainer.add(container2);


        const spineContainer = new Phaser.GameObjects.Container(this, 300, 400).setScale(0.5);

        spineContainer.add(new Phaser.GameObjects.Rectangle(this, 0, -300, 500, 500, 0xFF0000, 0.5));

        const spine = this.add.spine(0, 0, `spineboy-data`, `spineboy-atlas`);
        spineContainer.add(spine);

        container.add(spineContainer);


        this.time.delayedCall(2000, () => {
            container2.add(spineContainer);
        });
      }
    }

    new Phaser.Game({
      type: Phaser.WEBGL,
      width: 800,
      height: 600,
      scene: [BasicExample],
      plugins: {
        scene: [
          {
            key: "spine.SpinePlugin",
            plugin: spine.SpinePlugin,
            mapping: "spine",
          },
        ],
      },
    });
  </script>
</html>

In the code above, if .setFiltersForceComposite(true) is not called on container2, or if allContainer is at position (0,0) then the spine will be rendered correctly

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by running the supplied HTML reproduction with Phaser 4.0.0-rc.6 and the Spine plugin, then compare rendering with and without setFiltersForceComposite(true) and with allContainer at different positions. Trace the container filter-compositing and Spine rendering paths; done means the Spine object keeps the correct position in both nested-container cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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