Particle Emitter alpha default Phaser 3.88.2
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- Dominant language
- JavaScript
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Description
In Phaser version 3.88.2, we noticed an issue with the particle system.
Previously, when emitting particles, their alpha value defaulted to undefined and we would set it to start at 0, but now it starts at 1. Since we animate the particle alpha, this change is causing weird behavior with the existing particle emitters.
It would resolve the issue if the default alpha could be set to 0 or if it was configurable.
Thanks!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Trace Phaser's particle emitter alpha initialization and compare the behavior in version 3.88.2 with the prior behavior. Done means the default or configuration produces the intended starting alpha without breaking existing particle emitters; add or update coverage for that behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100