phaserjs / phaserjs/phaser

Seeking Assistance with Customizing PreFXPipeline in Phaser3 Game Development

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🔮 Renderer (WebGL)
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Description

Hello Community,

I am currently working on a game using Phaser3, and I’ve encountered a challenge that I could use some help with. I’m trying to customize the PreFXPipeline to achieve specific visual effects in my game, but I’m struggling to understand the process and implementation details.

Here’s what I’ve tried so far:

  • I’ve read through the Phaser3 documentation on the PreFXPipeline, but it’s not as detailed as I had hoped.
  • I’ve searched for tutorials and examples online, but I haven’t found a comprehensive guide on how to customize the PreFXPipeline.

I’m looking for guidance on the following:

  • How to create a custom PreFXPipeline in Phaser3.
  • The best practices for implementing custom effects within the pipeline.

If anyone has experience with customizing the PreFXPipeline in Phaser3, your advice would be greatly appreciated. I’m eager to learn and overcome this hurdle in my game development journey.

Thank you in advance for your time and assistance!

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named; start by locating the PreFXPipeline documentation and existing Phaser examples. Document how to create and customize a PreFXPipeline, including recommended practices for custom effects, with enough detail for a game developer to follow the process.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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