random tile decoding problems
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- Dominant language
- Rust
- Stars
- 379
- Forks
- 75
- PR merge metrics
- No merged PRs in 30d
Description
heya,
i'm using rawloader through a thin c-bindings layer (which you can find here).
when running this code on a sequence of dng files, i get random tile decoding issues which manifest themselves like so:
or so:
jumping around the images. looks like a threading issue to me (?). is this a bug? am i calling it wrong? do i have to wait before reading out the buffer after calling rawloader::decode_file()?
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked vkdt c-bindings layer at src/pipe/modules/i-raw/rawloader-c and the rawloader::decode_file() call, then reproduce the issue with a sequence of DNG files. Investigate whether tile decoding or buffer access is affected by threading or timing. Done means the sequence decodes without randomly corrupted or jumping tiles, with the required buffer-reading behavior clarified.
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Assessment
- Tech stack
- c, rust
- Domain
- computer-vision
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100