parse-community / parse-community/Parse-SDK-dotNET
Unity WebGL support (Remove Task's , AsyncCompletedEventHandler)
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- Dominant language
- C#
- Stars
- 335
- Forks
- 258
- PR merge metrics
- No merged PRs in 30d
Description
Hi Parse,
As Unity WebGL will not support multi threads and Task's and AsyncCompletedEventHandler,
How we can use Parse.Unity DLL without those things,
Is there any modified version of DLL available..?
We have many games to port to Webgl with Parse.
Thank you,
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue concerns Parse.Unity DLL compatibility with Unity WebGL, specifically the use of Tasks and AsyncCompletedEventHandler. No source files or tests are named; start by locating the Unity DLL implementation and its asynchronous dependencies. Done would mean a supported Unity WebGL-compatible version without those unsupported components.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100