Feature request: Getting window position from pixel position
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- Dominant language
- Rust
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Description
I'm sure this usecase is very esoteric, but I'm using egui with pixels and I wanted to put egui objects on the same screen location as objects I'm drawing on the pixel buffer, but to do that I need some way of going from pixel positions to window positions, and surprisingly there doesn't seem to be a way right now, even though there is a way to go from window position to pixel position via window_pos_to_pixel. Even without a crazy usecase like that, there are probably other scenarios where this would be something you want.
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First steps
- Read the whole issue, then the project's contributing guide.
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- Open a pull request that references the issue number.
Research direction
Start at the existing window_pos_to_pixel entry point and trace how window and pixel coordinates are represented and converted. Determine where the inverse conversion belongs and how its coordinate conventions should align with the existing API. Done means callers can obtain window positions from pixel positions with behavior consistent with window_pos_to_pixel.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100