parasyte / parasyte/pixels

`pixels` panics when using egui

Open
#351 6 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

info needed
Dominant language
Rust
Stars
2.1k
Forks
147
Avg merge
12m
Merged PRs (30d)
1

Description

For some reason, when I simply try to create a UI using egui, I get this panic:

[2023-03-25T22:10:29Z ERROR wgpu::backend::direct] Handling wgpu errors as fatal by default
thread 'main' panicked at 'wgpu error: Validation Error

Caused by:
    In a RenderPass
      note: encoder = `pixels_command_encoder`
    In a set_scissor_rect command
    Scissor Rect { x: 0, y: 0, w: 1024, h: 768 } is not contained in the render target Extent3d { width: 256, height: 192, depth_or_array_layers: 1 }
' (...)

The examples work fine, but this doesn't, although I basically copied half of the code from the examples.

If I reduce the size of the window in the screen descriptor to 256x192 (As the error seems to want me to do), it works, but then only that part of the window is actually used, the rest is left over.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is named. Reproduce the egui setup described in the issue, then compare its screen descriptor and render-target dimensions with the working examples; done means the UI uses the full window without a wgpu scissor-rect panic.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.