p2sr / p2sr/SourceAutoRecord

quickhud draws all types of wrong in splitscreen

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#99 2 comments 0 reactions 0 assignees View on GitHub

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bug
Dominant language
C++
Stars
122
Forks
45
PR merge metrics
No merged PRs in 30d

Description

a) it draws over top of cutscenes
Blue crosshair visible over top of Vault Entrance cutscene
b) It draws in the incorrect position (most visible on ss_pipsplit 1)
Coop splitscreen, with blue's crosshair on the vertical border between blue's and orange's screens
c) Blue doesn't draw when you have sar_hud_orange_only 1 (imo it should be identical to buillt-in crosshair)
Blue's crosshair isn't drawing while orange's is

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the three cases described in the issue: QuickHUD over cutscenes, incorrect positioning with ss_pipsplit 1, and missing blue rendering with sar_hud_orange_only 1. Compare the behavior with the built-in crosshair; done means both splitscreen views render in the correct positions, cutscenes are not overlaid, and the orange-only setting behaves as expected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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