quickhud draws all types of wrong in splitscreen
Open
Nobody has claimed this yet.
bug
- Dominant language
- C++
- Stars
- 122
- Forks
- 45
- PR merge metrics
- No merged PRs in 30d
Description
a) it draws over top of cutscenes

b) It draws in the incorrect position (most visible on ss_pipsplit 1)

c) Blue doesn't draw when you have sar_hud_orange_only 1 (imo it should be identical to buillt-in crosshair)

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the three cases described in the issue: QuickHUD over cutscenes, incorrect positioning with ss_pipsplit 1, and missing blue rendering with sar_hud_orange_only 1. Compare the behavior with the built-in crosshair; done means both splitscreen views render in the correct positions, cutscenes are not overlaid, and the orange-only setting behaves as expected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100