p2sr / p2sr/SourceAutoRecord

Metronome playback during loads/pauses

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Dominant language
C++
Stars
122
Forks
45
PR merge metrics
No merged PRs in 30d

Description

Metronome would be most useful for SLA but since it uses the play command it doesn't play the sounds during loads / while paused, instead queueing them until the next tick. SFML can presumably play sounds, but the files are VPK'd...

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Research direction

The issue identifies the metronome's play command and SFML as possible audio paths, with sounds stored in VPK files. Start by tracing the metronome playback entry point and how it behaves during loads and pauses. Done means metronome sounds play during those states instead of queueing until the next tick.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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