Metronome playback during loads/pauses
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 122
- Forks
- 45
- PR merge metrics
- No merged PRs in 30d
Description
Metronome would be most useful for SLA but since it uses the play command it doesn't play the sounds during loads / while paused, instead queueing them until the next tick. SFML can presumably play sounds, but the files are VPK'd...
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue identifies the metronome's play command and SFML as possible audio paths, with sounds stored in VPK files. Start by tracing the metronome playback entry point and how it behaves during loads and pauses. Done means metronome sounds play during those states instead of queueing until the next tick.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100