`sar_sensitivity <cm/360>`
- Dominant language
- C++
- Stars
- 122
- Forks
- 45
- PR merge metrics
- No merged PRs in 30d
Description
Create a command that calculates and sets your sensitivity from the provided units (I suggest cm/360 but there could be others people like, maybe support multiple). Suggested by @0atsy like a week ago, and it shouldn't be forgotten.
Also sar_sensitivity_get <units> to convert your current sensitivity to the aforementioned units, perchance.
AFAIK, mouse sensitivity in Portal 2 depends on DPI, sensitivity, screen resolution, and fov. The latter three we can fetch automagically, but DPI I'm not sure. We may need to provide it in the command.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing linked pull request #344 and the issue's proposed sar_sensitivity and sar_sensitivity_get commands. Clarify supported units and how DPI is supplied, then verify that the commands calculate, set, and report sensitivity as described.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100