p2sr / p2sr/SourceAutoRecord

sar_patch_bhop 2 to prevent speed preservation when over a certain amount of speed while bhopping

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Dominant language
C++
Stars
122
Forks
45
PR merge metrics
No merged PRs in 30d

Description

Currently with sar_patch_bhop 1 if you gain more than 175 speed with something like a reportal, you'll hold onto that speed. My idea is to set a certain speedcap, similar to how it is in counter-strike or portal 1, where each time you land on the ground, if you're over a set amount of speed the game will force slow you down. Maybe make a different command so that the speedcap is customizable?

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Research direction

Start by locating the existing sar_patch_bhop 1 implementation and reviewing how landing and speed are handled. Clarify the default speed cap, when it applies, and whether customization needs a separate command. Done means the intended cap behavior is defined and verified in the relevant movement scenarios.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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