sar_patch_bhop 2 to prevent speed preservation when over a certain amount of speed while bhopping
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- Dominant language
- C++
- Stars
- 122
- Forks
- 45
- PR merge metrics
- No merged PRs in 30d
Description
Currently with sar_patch_bhop 1 if you gain more than 175 speed with something like a reportal, you'll hold onto that speed. My idea is to set a certain speedcap, similar to how it is in counter-strike or portal 1, where each time you land on the ground, if you're over a set amount of speed the game will force slow you down. Maybe make a different command so that the speedcap is customizable?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing sar_patch_bhop 1 implementation and reviewing how landing and speed are handled. Clarify the default speed cap, when it applies, and whether customization needs a separate command. Done means the intended cap behavior is defined and verified in the relevant movement scenarios.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100