`sar_draw_world_collides` feature
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 122
- Forks
- 45
- PR merge metrics
- No merged PRs in 30d
Description
spt has a spt_draw_world_collides command which draws collisions including but not limited to worldspawn collision which is only really visible in hammer, would be useful in tas routing
here's an example of what it looks like
https://github.com/user-attachments/assets/ea8173ae-d165-4d99-971f-6e8c73027563
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing spt_draw_world_collides command and reading how it draws collision geometry. Compare that behavior with the requested sar_draw_world_collides feature, especially worldspawn collision that is currently mainly visible in Hammer. Done means the SourceAutoRecord command draws the relevant world collisions for TAS routing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100