p2sr / p2sr/SourceAutoRecord

`sar_draw_world_collides` feature

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#304 1 comment 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
C++
Stars
122
Forks
45
PR merge metrics
No merged PRs in 30d

Description

spt has a spt_draw_world_collides command which draws collisions including but not limited to worldspawn collision which is only really visible in hammer, would be useful in tas routing
here's an example of what it looks like

https://github.com/user-attachments/assets/ea8173ae-d165-4d99-971f-6e8c73027563

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing spt_draw_world_collides command and reading how it draws collision geometry. Compare that behavior with the requested sar_draw_world_collides feature, especially worldspawn collision that is currently mainly visible in Hammer. Done means the SourceAutoRecord command draws the relevant world collisions for TAS routing.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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