check tool improvements
Open
Nobody has claimed this yet.
enhancement
tas
- Dominant language
- C++
- Stars
- 122
- Forks
- 45
- PR merge metrics
- No merged PRs in 30d
Description
I want to see if we can somehow add:
- "is holding" check with an optional ent argument - if ent argument is given, check if you're holding that entity, otherwise if you're holding anything
- "is looking at" with either a position or an ent argument.
I keep getting a relatively random desync where a cube won't always go through a portal in time even though position and angle checks pass.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the existing check-tool implementations, then reproduce the reported portal desync while checking position and angle; done means supporting holding checks with an optional entity and looking-at checks with either a position or entity.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100