Coop Players can grab props when respawning for few milliseconds(gamebug)
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 122
- Forks
- 45
- PR merge metrics
- No merged PRs in 30d
Description
When you are respawning,you can grab things around you for few milliseconds
By doing this,you can take the prop to the player spawn point
But if you grab the prop at incorrect time,it(the fake one) will stick to your hand forever untill you change the map(you can shoot in this period)
(the actual prop becomes invisible and it's still at the original position)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Reproduce the issue while respawning and inspect the prop-grabbing and respawn behavior in SourceAutoRecord. Done means props cannot be grabbed during the respawn window, and an incorrectly grabbed prop does not remain attached or become invisible.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100