p2sr / p2sr/SourceAutoRecord

Coop Players can grab props when respawning for few milliseconds(gamebug)

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#211 1 comment 0 reactions 0 assignees View on GitHub

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game bugfix low prio
Dominant language
C++
Stars
122
Forks
45
PR merge metrics
No merged PRs in 30d

Description

When you are respawning,you can grab things around you for few milliseconds
By doing this,you can take the prop to the player spawn point
But if you grab the prop at incorrect time,it(the fake one) will stick to your hand forever untill you change the map(you can shoot in this period)
(the actual prop becomes invisible and it's still at the original position)

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Reproduce the issue while respawning and inspect the prop-grabbing and respawn behavior in SourceAutoRecord. Done means props cannot be grabbed during the respawn window, and an incorrectly grabbed prop does not remain attached or become invisible.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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