p2sr / p2sr/SourceAutoRecord

Coop chat colours are sometimes wrong

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#137 1 comment 0 reactions 0 assignees View on GitHub

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game bugfix
Dominant language
C++
Stars
122
Forks
45
PR merge metrics
No merged PRs in 30d

Description

I've been playing as orange in excess of 300 ping, which may be related. When chatting in coop with SAR, your names are meant to be blue and orange. Instead, both names are orange... sometimes? I'm not entirely sure when but I have demos if that helps.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing a coop chat session with SAR, including the reported high-ping condition, and inspect the available demos if provided. Trace how player names are assigned blue or orange; done means coop chat consistently shows the two players with their intended colours.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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