p2sr / p2sr/SourceAutoRecord

Technical information in sar_trace

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enhancement
Dominant language
C++
Stars
122
Forks
45
PR merge metrics
No merged PRs in 30d

Description

It would sometimes be useful to visualise some or all of the following:

  • visualize all cloned (from other portal) geometry in the player's portal environment
    • different colors for holy wall vs sides
    • change opacity based on whether this tick's movement trace was testing against the surfaces (when ray is considered to be intersecting portal hole, which actually starts a bit into the portal)
  • draw line visualizing attempted movement trace, and somehow show instantaneous steps upwards

These ideas are geared less towards TASing and more towards glitch research.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the sar_trace implementation and reviewing how SourceAutoRecord currently exposes movement traces and portal geometry. The issue proposes several visualization ideas, including cloned geometry, surface-dependent opacity, attempted movement traces, and upward steps; the work is done when an agreed subset is implemented for glitch research.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
devtools, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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