TAS `start now` never relinquishes control
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- Dominant language
- C++
- Stars
- 122
- Forks
- 45
- PR merge metrics
- No merged PRs in 30d
Description
Enter a map, then sar_tas_play test; toggleconsole
// test.p2tas
version 6
start now
0>
60>|1 0
+60>
After 120 ticks, the TAS should end and control should be given back to the player. Instead, the player cannot move until sar_tas_stop is ran.
This is unique to start now, as can be seen by replacing start now with start map sp_a2_laser_chaining, for example.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in a map with sar_tas_play test; toggleconsole using the shown start now script, and compare it with start map sp_a2_laser_chaining. Trace the TAS start and stop handling around sar_tas_play and sar_tas_stop; done means control returns to the player automatically after 120 ticks without running sar_tas_stop.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 45/100