Support MSG_ZEROCOPY for streaming server.
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- Dominant language
- C++
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- 759
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Description
参考:https://github.com/ossrs/srs/issues/307#issuecomment-615884074
目前内核最热的函数是copy_user_enhanced_fast_string,它主要是将用户空间的数据,拷贝到内核,可以想到是因为要将发送的UDP的payload拷贝到内核发送。
同样的,TCP也是这个是瓶颈,实际上Linux内核支持了很多种零拷贝方式,比如sendfile、splice、tee还有MSG_ZEROCOPY。
它提到是有代价的,如果要发送大量的数据,那么比较值得:
Copy avoidance is not a free lunch. As implemented, with page pinning, it replaces
per byte copy cost with page accounting and completion notification overhead. As a
result, MSG_ZEROCOPY is generally only effective at writes over around 10 KB.
若使用sendmmsg,600Kbps码率的流,1个连接观看时一次发送50KB数据,1000个连接观看一次发送8.5MB的数据,2000个连接观看一次发送14.4MB数据,3000个连接观看一次发送20MB数据。
这可能需要修改ST做支持,参考:https://github.com/ossrs/state-threads/issues/13
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by reading the Linux MSG_ZEROCOPY documentation and the referenced state-threads issue, then trace the streaming server's send path to determine the required integration points. Done means the library supports MSG_ZEROCOPY for suitable large writes without regressing existing networking behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, cpp, linux
- Domain
- networking, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100