orbiternassp / orbiternassp/NASSP
Implement Audio Control Equipment
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 213
- Forks
- 74
- Avg merge
- 2d 1h
- Merged PRs (30d)
- 6
Description
According to MASTER ALARM TONE HEADSET CONTROL S/1-9 the master alarm can be inhibited by setting the power switches on panels 9, 10 and 6 from Audio/Tone to Audio.
After these actions have been taken the Master Alarm still triggers an audible warning.
Reference:

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue references MASTER ALARM TONE HEADSET CONTROL S/1-9 and panels 9, 10, and 6, but names no source file or test. Start by locating the master-alarm and Audio/Tone switch handling in NASSP and reproduce the checklist sequence. Done means the alarm behavior matches the referenced procedure, including the inhibited state.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100