openmultiplayer / openmultiplayer/open.mp
OnPlayerChangeWeapon
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 641
- Forks
- 208
- PR merge metrics
- No merged PRs in 30d
Description
A lot servers have to do it like me:
SetTimerEx("CheckIfPlayersChangedWeapon", 500, true, "i", playerid);
public CheckIfPlayersChangedWeapon(i) {
new Now_WeaponInHands = GetPlayerWeapon(i);
if(LastWeaponInHands[i] != Now_WeaponInHands) {
OnPlayerChangeWeapon(i, LastWeaponInHands[i], Now_WeaponInHands);
LastWeaponInHands[i] = Now_WeaponInHands;
}
return 1;
}
A infinite timer to check every 0.5 sec, to detect if player change weapon, to change weapons on skin and stuff like that
Would be possible on server side to detect and create a new callback
OnPlayerChangeWeapon
???
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by locating the server-side weapon handling and existing player callbacks, then compare them with the polling example. Done requires an agreed callback behavior and implementation, including when the old and new weapon values are reported.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100