openmultiplayer / openmultiplayer/open.mp
Player skin out of sync
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 641
- Forks
- 208
- PR merge metrics
- No merged PRs in 30d
Description
If you set the player's skin using SetSpawnInfo and later change the skin with SetPlayerSkin, and then enable spectator mode with TogglePlayerSpectating, a discrepancy will occur.
When the player exits spectator mode, they will see the skin set by SetPlayerSkin, but other players will still see the skin defined by SetSpawnInfo.
Edit: Maybe it also happens with player classes.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the sequence using SetSpawnInfo, SetPlayerSkin, and TogglePlayerSpectating, then compare the skin shown locally with the one replicated to other players after leaving spectator mode. Check whether the same discrepancy occurs with player classes; done means both views remain synchronized after the transition.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100