openmultiplayer / openmultiplayer/open.mp

Issue only with windows, but working on linux

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#953 6 comments 0 reactions 0 assignees View on GitHub

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bug
Dominant language
C++
Stars
641
Forks
208
PR merge metrics
No merged PRs in 30d

Description

Describe the bug
I am testing a default/stock installation of open.mp from the releases section. Everything goes smoothly on linux, loads the components, then displays the loading of the gamemode. When I load this on a windows host, it goes smoothly up until the end of the loading components. It hangs/freezes after "Loading xx component(s) from xx", never loading anything past that.

To Reproduce
Steps to reproduce the behavior:

  1. Download linux release on linux host
  2. Load linux binary
  3. Download windows release on windows host
  4. Load windows binary

Expected behavior
Since both tests are identical (version, components, gamemodes etc), I would expect both to load exactly the same.

Screenshots and/or logs

Linux:

linux

Windows:

windows

Release version
v1.2.0.2670

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the stock v1.2.0.2670 release on Linux and Windows and compare the startup output around "Loading component(s)". Investigate why the Windows host stops before loading the gamemode; done means the Windows release proceeds past component loading and behaves like the Linux release.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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