openmultiplayer / openmultiplayer/open.mp

Vehicle destroy

Open
#949 3 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
C++
Stars
641
Forks
208
PR merge metrics
No merged PRs in 30d

Description

When you destroy or respawn vehicle (when player die in that vehicle) he will spawn in Grove Street or farm at 0.0 coordinates, and with bottle or cigarette in hand, and with CJ run, this is a SA:MP and Open.MP bug

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the vehicle destroy and player-death respawn scenarios described in the issue, including both SA:MP and Open.MP behavior. Trace the handling responsible for the player's spawn position, held item, and running animation; done means the player respawns correctly without the reported Grove Street/farm, item, or animation state.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
28/100

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