openmultiplayer / openmultiplayer/open.mp
Vehicle destroy
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 641
- Forks
- 208
- PR merge metrics
- No merged PRs in 30d
Description
When you destroy or respawn vehicle (when player die in that vehicle) he will spawn in Grove Street or farm at 0.0 coordinates, and with bottle or cigarette in hand, and with CJ run, this is a SA:MP and Open.MP bug
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the vehicle destroy and player-death respawn scenarios described in the issue, including both SA:MP and Open.MP behavior. Trace the handling responsible for the player's spawn position, held item, and running animation; done means the player respawns correctly without the reported Grove Street/farm, item, or animation state.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100