openmultiplayer / openmultiplayer/open.mp
Differences in calling OnGamemodeExit using gmx and exit commands
@AmyrAhmady is already working on this.
Since Jun 30, 2024.
- Dominant language
- C++
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Description
Describe the bug
When I restart the rcon server with the gmx command, when OnGamemodeExit is called, the vehicles are still valid and can be manipulated, for example their data can be saved. However, when I use the rcon exit command, the vehicles are no longer valid and therefore cannot be worked with.
Maybe it is not just about vehicles.
To Reproduce
Steps to reproduce the behavior:
- Create any valid vehicle in OnGamemodeInit() callback and save its ID to any variable
- Add
printf("%i",IsValidVehicle(variable));under OnGamemodeExit callback - See different states when
gmxis used and whenexitis used.
Expected behavior
Keep valid vehicles in both cases so we can manipulate with them.
Screenshots and/or logs
https://i.ibb.co/JprhZqz/image.png
https://i.ibb.co/58hkmyg/image.png
version omp 1.2.0.2735
https://github.com/openmultiplayer/open.mp/actions/runs/9136915959
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