openmultiplayer / openmultiplayer/open.mp
Desync when using PutPlayerInVehicle on a passenger.
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- Dominant language
- C++
- Stars
- 641
- Forks
- 208
- PR merge metrics
- No merged PRs in 30d
Description
Describe the bug
When applying PutPlayerInVehicle to a player who sits in the passenger seat, there is a desync, and the player remains in the car, and the car where he was put in the driver's seat begins to drive itself.
Expected behavior
Should synchronise players correctly.
Screenshots and/or logs
URL
Version
1.1.0.2669
UPD: It works on 1.2.0.2670 too.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with PutPlayerInVehicle on a player already seated in the passenger seat, using the reported 1.1.0.2669 and 1.2.0.2670 versions. Observe the passenger state and whether the vehicle drives itself, then trace the vehicle and player synchronization paths. Done means the player is synchronized into the driver seat without the vehicle becoming uncontrolled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100