openmultiplayer / openmultiplayer/open.mp
OnPlayerCancelTextDrawSelection(playerid), OnPlayerCancelPlayerTextDrawSelection(playerid)
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- Dominant language
- C++
- Stars
- 641
- Forks
- 208
- PR merge metrics
- No merged PRs in 30d
Description
Is your feature request related to a problem? Please describe.
I know that the 'OnPlayerClickTextDraw' function exists, and somehow it can be solved with that, but why couldn't this be simplified?
Describe the solution you'd like
Adding these two functions:
OnPlayerCancelTextDrawSelection(playerid)
OnPlayerCancelPlayerTextDrawSelection(playerid)
Describe alternatives you've considered
Perhaps there is no need to explain too much; it's quite clear. These are called when the player presses the 'ESC' key or when the CancelSelectTextDraw(playerid); function is invoked."
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the existing OnPlayerClickTextDraw handling and the CancelSelectTextDraw(playerid) path to understand where text-draw selection cancellation is detected. Add the two requested callbacks for global and player text draws, ensuring they fire for both ESC cancellation and CancelSelectTextDraw(playerid); done means both callbacks are exposed and invoked in the appropriate cases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100