openmultiplayer / openmultiplayer/open.mp

OnPlayerCancelTextDrawSelection(playerid), OnPlayerCancelPlayerTextDrawSelection(playerid)

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#846 4 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
C++
Stars
641
Forks
208
PR merge metrics
No merged PRs in 30d

Description

Is your feature request related to a problem? Please describe.
I know that the 'OnPlayerClickTextDraw' function exists, and somehow it can be solved with that, but why couldn't this be simplified?

Describe the solution you'd like
Adding these two functions:
OnPlayerCancelTextDrawSelection(playerid)
OnPlayerCancelPlayerTextDrawSelection(playerid)

Describe alternatives you've considered
Perhaps there is no need to explain too much; it's quite clear. These are called when the player presses the 'ESC' key or when the CancelSelectTextDraw(playerid); function is invoked."

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the existing OnPlayerClickTextDraw handling and the CancelSelectTextDraw(playerid) path to understand where text-draw selection cancellation is detected. Add the two requested callbacks for global and player text draws, ensuring they fire for both ESC cancellation and CancelSelectTextDraw(playerid); done means both callbacks are exposed and invoked in the appropriate cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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