openmultiplayer / openmultiplayer/open.mp

Half started mode

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#682 0 comments 0 reactions 0 assignees View on GitHub

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bug
Dominant language
C++
Stars
641
Forks
208
PR merge metrics
No merged PRs in 30d

Description

Describe the bug
cha
If you start the server with no mode, join, spawn, then change mode you end up in a half-started mode. Some weird in-between - vehicles spawn but you can't move or see class selection.

To Reproduce
Steps to reproduce the behavior:

  1. Start the server with no mode.
  2. Join and spawn.
  3. changemode

Expected behavior
It should change the mode normally.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the server's changemode entry point and the mode transition after a player has joined and spawned. Reproduce the listed sequence with no initial mode, then verify that changing mode restores normal movement, vehicle behavior, and class selection.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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