openmultiplayer / openmultiplayer/open.mp
Half started mode
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 641
- Forks
- 208
- PR merge metrics
- No merged PRs in 30d
Description
Describe the bug
cha
If you start the server with no mode, join, spawn, then change mode you end up in a half-started mode. Some weird in-between - vehicles spawn but you can't move or see class selection.
To Reproduce
Steps to reproduce the behavior:
- Start the server with no mode.
- Join and spawn.
changemode
Expected behavior
It should change the mode normally.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the server's changemode entry point and the mode transition after a player has joined and spawned. Reproduce the listed sequence with no initial mode, then verify that changing mode restores normal movement, vehicle behavior, and class selection.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100