openmultiplayer / openmultiplayer/open.mp
Implement a way to prevent players from downloading custom models after connection
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- Dominant language
- C++
- Stars
- 641
- Forks
- 208
- PR merge metrics
- No merged PRs in 30d
Description
Is your feature request related to a problem? Please describe.
Not exactly a problem, but as a few people suggested before, preventing users to download custom models right after connecting can help with bunch of stuff, like authorizing them first before forcing them to download files
Describe the solution you'd like
A function that disables sending custom model info RPC when a player is connected, only to be sent later, whenever the developers want it to be. This way they'll have control over it and they can do whatever that needs to be done before downloading starts, for example authorizations and etc
Additional context
Also adding a method to trigger players to download leftover models or whatever else they need to have, by sending model info RPC and then switching virtual worlds (to a new one and then reverting it)
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the custom model info RPC sent when a player connects and the virtual-world switching entry points. Define how developers defer that RPC and later trigger leftover model downloads, then verify that connection no longer starts downloads before authorization and that the explicit trigger does.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- api, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 32/100