openmultiplayer / openmultiplayer/launcher
RemoveBuildingForPlayer problem in F9 switch server
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 203
- Forks
- 97
- PR merge metrics
- No merged PRs in 30d
Description
I have noticed if you join a server where RemoveBuildingForPlayer is used, not matter what, OnplayerConnect or an Admin removes for the specified player with command, that player with F9 switches to another server, the buildings does not appear as they were removed from previous played server. In this case depends on the situation player gets banned by AntiCheat or by Admins for cheats.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the interaction between RemoveBuildingForPlayer, OnPlayerConnect, admin removal, and F9 server switching. Trace whether state from the previous server is retained when joining another server. Done means removed buildings do not incorrectly persist across servers and legitimate players are not flagged for cheats.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100