openmultiplayer / openmultiplayer/launcher

[Bug] PlayerAttachedObjects do not get cleaned up on client if the server fails to do so.

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Dominant language
TypeScript
Stars
203
Forks
97
PR merge metrics
No merged PRs in 30d

Description

Reproduction steps:

  1. Spawn player
  2. Attach objects via SetPlayerAttachedObject only once and do not clean up (blacklist username from new attached objects on next connect or something)
  3. Reconnect or connect to another server via F9
  4. Attached objects are still present on client

Tested on fresh gta sa installation on 0.3DL-R1

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by reproducing the attached-object persistence across reconnects or F9 server changes, then trace the launcher/client handling for player-attached objects; done means objects from the previous server are removed when the new connection does not recreate them.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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