openmultiplayer / openmultiplayer/launcher
[Bug] PlayerAttachedObjects do not get cleaned up on client if the server fails to do so.
Open
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 203
- Forks
- 97
- PR merge metrics
- No merged PRs in 30d
Description
Reproduction steps:
- Spawn player
- Attach objects via SetPlayerAttachedObject only once and do not clean up (blacklist username from new attached objects on next connect or something)
- Reconnect or connect to another server via F9
- Attached objects are still present on client
Tested on fresh gta sa installation on 0.3DL-R1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by reproducing the attached-object persistence across reconnects or F9 server changes, then trace the launcher/client handling for player-attached objects; done means objects from the previous server are removed when the new connection does not recreate them.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100