openfrontio / openfrontio/OpenFrontIO
Improve color contrast for many-team team games
- Dominant language
- TypeScript
- Stars
- 2.7k
- Forks
- 1.4k
- Avg merge
- 17h 43m
- Merged PRs (30d)
- 310
Description
**Is your feature request related to a problem? Please describe.**
Currently, I have noticed that when the team count is many (e.g. 7), the color palette seem to not have enough good colors, resulting in the following:
- Orange looks like red
- Cyan looks like green
**Describe the solution you'd like**
One of the following:
- Improved team color contrasts; or
- Dedicated highlighting of where team members are actually located, to eliminate color confusion altogether
**Describe alternatives you've considered**
N/A
**Additional context**
N/A
**Assignment**
- [ ] I'd like to be assigned to this issue and work on it myself
Contributor guide
Research direction
No files or tests are named. Start by running a seven-team game and locating the code responsible for team colors and member highlighting; compare the orange/red and cyan/green combinations described in the issue. Done means teams remain distinguishable at high team counts, either through improved contrast or clear member-location highlighting.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- accessibility, design, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100