openfrontio / openfrontio/OpenFrontIO

Unintentional troop loss from hydros

Open
#4,421 3 comments 0 reactions 1 assignee Claimed by @tigejw View on GitHub
approved
Dominant language
TypeScript
Stars
2.7k
Forks
1.4k
Avg merge
17h 43m
Merged PRs (30d)
310

Description

**Describe the bug**

Hard to explain, just watch the footage in discord link!

When a player with high troop cap but low land % is attacked by a hydro they lose 99% of troops.

**To Reproduce**
Small island nation with high city count + troop cap, expand beyond sam coverage, exposed land hit with hydro. All troops destroyed.

**Expected behavior**
Not as extreme troop loss.

context of footage:
https://discord.com/channels/1284581928254701718/1518292701227782234/1520355078572212305
footage of demo:
https://discord.com/channels/1284581928254701718/1518292701227782234/1520354345877770474

Latest Version.

**Additional context**
The troop loss algorithm from hydros needs adjusting for niche cases such as this! Maybe add different weights for troop loss different land sizes, or a cap on troops lost from one hydro ect idk. It's utterly unbeatable in game when you are against this. Can't build SAMs fast enough to defend troops and so easily abusable to keep opponents troops at basically 0.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.