openframeworks / openframeworks/openFrameworks

[ios simulator] - setupScreenPerspective failing with a NaN

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Dominant language
C++
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Description

it seems a variable called float aspect becomes a NaN after a division by zero
it seems this piece of code is returning some weird values (probably uninitialized memory) on simulator

ofRectangle ofGLRenderer::getNativeViewport() const {
	GLint viewport[4]; // Where The Viewport Values Will Be Stored
	glGetIntegerv(GL_VIEWPORT, viewport);
Screenshot 2024-09-07 at 11 53 12

it seems glGetIntegerv(GL_VIEWPORT, viewport); and it is not changing values in array
returning one arbitrary rectangle

steps to reproduce:
just test an empty project on simulator

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  3. Fork the repository and make your change on a branch.
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Research direction

Start with ofGLRenderer::getNativeViewport and the setupScreenPerspective path, then reproduce the failure with an empty project in the iOS simulator. Inspect the values returned by glGetIntegerv(GL_VIEWPORT, viewport) and verify that the viewport is valid before aspect is calculated; done means the empty project no longer produces a NaN perspective on the simulator.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, ios
Domain
computer-graphics, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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