openframeworks / openframeworks/openFrameworks
ofLight areaLight using material with some roughness or metallic
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
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- 1d 21h
- Merged PRs (30d)
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Description
I've noticed it loses square reflection whenever I use those material parameters
not sure if they are just unimplemented or a real issue
feel free to close if it is "wont-fix" category
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names ofLight, areaLight, and material roughness or metallic parameters but provides no files or tests. Start by reproducing the reported loss of square reflection with an areaLight and those material settings, then trace the relevant lighting and material implementation. Done means the behavior is explained and the reflection works as expected or the limitation is documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100