openframeworks / openframeworks/openFrameworks
ofSignedNoise(float x) always returns zero
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- Dominant language
- C++
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Description
Output of below is always 0.
for (unsigned i = 0; i < 100; ++i)
{
cout << ofSignedNoise(10 * i) << endl;
}
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First steps
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Research direction
Locate the implementation and any tests for ofSignedNoise(float x), then reproduce the provided loop with inputs 10 * i. Determine why every result is zero and verify the fix by confirming the sample produces varying nonzero noise values without breaking existing behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100