openframeworks / openframeworks/openFrameworks
does multi track animation support in ofAssimpModelLoader?
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Description
Hi, In my scene, I have a fbx model which make a human with two animations: "idle" and "mouse open", the human do idle animation looply, concurrently when the human need to speak, I start play the "mouse open" animation.
This is common reqirement in digital human business. In this situation, I think when mouse open animation playing, corresponding mouse skeleton is affect by only "mouse open" animation? I'm not sure for tech implement detail. In before I done this in 2d digital human app which used a library called spine2d, In which, have a freature called animation track, the deatil is here: https://esotericsoftware.com/spine-applying-animations. I think this can help me to illustration what I want.
So what I want to know Is: does the ofAssimpModelLoader addon support this feature? can you give me some advice about my question?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the ofAssimpModelLoader addon and how it represents the two animations described in the issue. Determine whether concurrent, independently targeted animation tracks are supported; done should be a clear capability answer or a specifically scoped feature proposal.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100