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oF 0.12.0 shaders on Raspberry Pi 4

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Description

Hi all !

I'm trying to compile the 04_simpleTexturing example on a Raspberry Pi 4 on latest Bullseye

I'm using newer build and GLFW window

I'm having this error:
ofShader: sorry, it looks like you can't run 'ARB_shader_objects'

It seems that oF is using opengles. is this correct ?

This happens with using custom vertex and fragment shaders

Although running $ glxinfo says it is compatible with ARB_shader_objects

Here is the full output:

name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_no_error, 
    GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_no_config_context, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_swap_control, 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, 
    GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, 
    GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_no_error, 
    GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_swap_control, 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer, GLX_MESA_swap_control, 
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Broadcom (0x14e4)
    Device: V3D 4.2 (0xffffffff)
    Version: 20.3.5
    Accelerated: yes
    Video memory: 3794MB
    Unified memory: yes
    Preferred profile: compat (0x2)
    Max core profile version: 0.0
    Max compat profile version: 2.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.1
OpenGL vendor string: Broadcom
OpenGL renderer string: V3D 4.2
OpenGL version string: 2.1 Mesa 20.3.5
OpenGL shading language version string: 1.20
OpenGL extensions:
    GL_AMD_conservative_depth, GL_AMD_multi_draw_indirect, 
    GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, 
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output, 
    GL_ARB_depth_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, 
    GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, 
    GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store, 
    GL_ARB_shader_image_size, GL_ARB_shader_objects, 
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_texture_lod, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, 
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, 
    GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_fragment_shader, GL_ATI_separate_stencil, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
    GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, 
    GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
    GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_transform_feedback, GL_EXT_vertex_array, 
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
    GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert, 
    GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, 
    GL_MESA_window_pos, GL_NV_blend_square, GL_NV_copy_image, 
    GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, 
    GL_NV_packed_depth_stencil, GL_NV_texgen_reflection, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.1 Mesa 20.3.5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
    GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, 
    GL_EXT_EGL_image_storage, GL_EXT_base_instance, GL_EXT_blend_minmax, 
    GL_EXT_buffer_storage, GL_EXT_color_buffer_float, 
    GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_discard_framebuffer, 
    GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, 
    GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, 
    GL_EXT_geometry_point_size, GL_EXT_geometry_shader, 
    GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, 
    GL_EXT_occlusion_query_boolean, GL_EXT_primitive_bounding_box, 
    GL_EXT_read_format_bgra, GL_EXT_sRGB_write_control, 
    GL_EXT_separate_shader_objects, GL_EXT_shader_implicit_conversions, 
    GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, 
    GL_EXT_texture_border_clamp, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, 
    GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, 
    GL_MESA_shader_integer_functions, GL_NV_draw_buffers, 
    GL_NV_fbo_color_attachments, GL_NV_image_formats, 
    GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, 
    GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, 
    GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, 
    GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, 
    GL_OES_depth_texture, GL_OES_depth_texture_cube_map, 
    GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
    GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, 
    GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, 
    GL_OES_required_internalformat, GL_OES_rgb8_rgba8, 
    GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, 
    GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, 
    GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_float, 
    GL_OES_texture_half_float, GL_OES_texture_half_float_linear, 
    GL_OES_texture_npot, GL_OES_texture_stencil8, 
    GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, 
    GL_OES_vertex_array_object, GL_OES_vertex_half_float

thanks in advance !

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Open the contributing guide

First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing 04_simpleTexturing on the Raspberry Pi 4 using the newer build and GLFW window, then compare the reported OpenGL and OpenGL ES context details from glxinfo with the custom shader path. Done means determining whether the failure is reproducible and documenting the relevant context or configuration requirement; the issue does not name a source file or test.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, linux, raspberry-pi
Domain
computer-graphics, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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