openframeworks / openframeworks/openFrameworks

Feature : Seperate shader examples by GL version

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Dominant language
C++
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Description

  • In examples, split shader folder into shader-gl2, shader-gl3, shader-gl4, etc
  • Move any shader examples from gl folder into these folders
  • Ideally anything in gl2 would also have a version in 3
  • Anything which works in both 3 and 4 would be inside 3

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by inspecting the examples/shader and examples/gl folders to inventory the existing shader examples and their GL-version requirements. Organize them into shader-gl2, shader-gl3, shader-gl4, and other appropriate version folders, moving shader examples out of gl. Done means examples are grouped by supported GL version, with shared GL3/GL4 examples placed in the GL3 folder and GL2 examples having GL3 equivalents where applicable.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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