openframeworks / openframeworks/openFrameworks
Feature : Seperate shader examples by GL version
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Nobody has claimed this yet.
- Dominant language
- C++
- Stars
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- Forks
- 2.6k
- Avg merge
- 1d 21h
- Merged PRs (30d)
- 9
Description
- In examples, split
shaderfolder intoshader-gl2,shader-gl3,shader-gl4, etc - Move any shader examples from
glfolder into these folders - Ideally anything in gl2 would also have a version in 3
- Anything which works in both 3 and 4 would be inside 3
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting the examples/shader and examples/gl folders to inventory the existing shader examples and their GL-version requirements. Organize them into shader-gl2, shader-gl3, shader-gl4, and other appropriate version folders, moving shader examples out of gl. Done means examples are grouped by supported GL version, with shared GL3/GL4 examples placed in the GL3 folder and GL2 examples having GL3 equivalents where applicable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100