openframeworks / openframeworks/openFrameworks
Making ofMaterial extendable
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- Dominant language
- C++
- Stars
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Description
Hi,
I'm trying to use the ofMaterial with drawInstanced. It would be nice to be able to extend the material. Right now everything is private and I have to copy and paste the whole code to provide another vertex shader.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the ofMaterial implementation and the drawInstanced entry point mentioned in the issue. Read how the material currently owns its shaders and identify the existing extension boundaries. Done means callers can provide an alternate vertex shader through an extendable material without copying the full ofMaterial implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100