openframeworks / openframeworks/openFrameworks

Strange drawing behaviors from 0.84 and 0.9.3 (RPI)

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C++
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Description

I am seeing some weird glitches in 0.9.3 that didn't exist in 0.8.4

This is the app I am running. First in 0.84 and then 0.9.3

The app captures the camera into a texture using my addon and applies a shader. In 0.9.3, when the shader is deactivated it is like there is a pool of buffers that is slowly being drained. You can see the shader effects every few frames even though it is not active. It seems to be more apparently the longer period that the shader is applied

https://youtu.be/USPTpiZsYvM

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Research direction

Start with example-shaders/src/ofApp.cpp and compare the reported behavior between versions 0.8.4 and 0.9.3 on the Raspberry Pi. Reproduce the camera-texture and shader sequence, then trace what remains active after the shader is deactivated. Done means shader effects no longer appear in later frames after deactivation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, raspberry-pi
Domain
computer-graphics, embedded-iot
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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