openframeworks / openframeworks/openFrameworks
fix culling
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- Dominant language
- C++
- Stars
- 10.4k
- Forks
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- Avg merge
- 1d 21h
- Merged PRs (30d)
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Description
there's already some open issues related to this but let's review culling in all primitives, both 2d and 3d, and debug draw for objects like nodes, lights... decide which kind of culling we want and fix it for good. i'm milestoning this for 0.11 but we can start working on it whenever, if it's ready before 0.10 is released we can include it then.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by reviewing the existing related issues, then inspect culling for all 2D and 3D primitives and debug drawing for nodes and lights. Done means the desired culling policy is decided and consistently fixed across those areas.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100