openframeworks / openframeworks/openFrameworks

fix culling

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#4,626 10 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Description

there's already some open issues related to this but let's review culling in all primitives, both 2d and 3d, and debug draw for objects like nodes, lights... decide which kind of culling we want and fix it for good. i'm milestoning this for 0.11 but we can start working on it whenever, if it's ready before 0.10 is released we can include it then.

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First steps

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Research direction

No files, tests, or entry points are named. Start by reviewing the existing related issues, then inspect culling for all 2D and 3D primitives and debug drawing for nodes and lights. Done means the desired culling policy is decided and consistently fixed across those areas.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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