openframeworks / openframeworks/openFrameworks
Support OpenGL ES 3.1
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- Dominant language
- C++
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Description
All the new compute shader and buffer object goodness we're getting should in principle also work with OpenGL ES 3.1. Current versions of Android with recent phones (e.g the Galaxy Note 4) have support for GLES 3.1 as well.
However, the relevant code is usually inside an #ifndef TARGET_OPENGLES and we'd also have to include <GLES3/gl31.h> in ofConstants.h.
Also, I'm wondering what the status of #2623 is and what would need to be done to resolve it.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in ofConstants.h to inspect the GLES header selection, then trace the code guarded by #ifndef TARGET_OPENGLES for compute shaders and buffer objects. Review issue #2623 for related status and scope. Done means GLES 3.1 support works on the relevant Android targets without regressing existing OpenGL ES paths.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, cpp
- Domain
- computer-graphics, mobile-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 32/100