openframeworks / openframeworks/openFrameworks

Support OpenGL ES 3.1

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core feature section-2D
Dominant language
C++
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Description

All the new compute shader and buffer object goodness we're getting should in principle also work with OpenGL ES 3.1. Current versions of Android with recent phones (e.g the Galaxy Note 4) have support for GLES 3.1 as well.

However, the relevant code is usually inside an #ifndef TARGET_OPENGLES and we'd also have to include <GLES3/gl31.h> in ofConstants.h.
Also, I'm wondering what the status of #2623 is and what would need to be done to resolve it.

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Research direction

Start in ofConstants.h to inspect the GLES header selection, then trace the code guarded by #ifndef TARGET_OPENGLES for compute shaders and buffer objects. Review issue #2623 for related status and scope. Done means GLES 3.1 support works on the relevant Android targets without regressing existing OpenGL ES paths.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, cpp
Domain
computer-graphics, mobile-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
32/100

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