openframeworks / openframeworks/openFrameworks
iOS OpenGLES 2.0 for default renderer?
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- Dominant language
- C++
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Description
So after looking up all the stats, Apple iOS devices support OpenGLES 2.0 across the board (minus a handful of ancients).
Apple Device Compatibility Matrix
Currently openFrameworks examples and project setup will default to OpenGLES 1.1.
Should we set the default to OpenGLES 2.0 and the Programmable Renderer for 0.9.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the iOS project setup and examples that select OpenGLES 1.1, then determine the affected default renderer configuration; done means the proposed OpenGLES 2.0 and Programmable Renderer defaults are applied consistently and verified across those setups.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios
- Domain
- computer-graphics, mobile
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100