openframeworks / openframeworks/openFrameworks
ofVboMesh can get dirty in some situations
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 10.4k
- Forks
- 2.6k
- Avg merge
- 1d 21h
- Merged PRs (30d)
- 9
Description
if you clear() an ofVboMesh, it can be dirty if you load less data into it. workaround is to use mesh = ofVboMesh() (i.e., create a new object). i haven't looked into the specifics of this yet, but i'm guessing it's just that ofVboMesh has more things to clear than ofMesh.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the clear() implementations for ofVboMesh and ofMesh, then reproduce the case where an ofVboMesh is cleared and loaded with less data. Compare the state each class resets; done means the resulting ofVboMesh is no longer dirty without constructing a replacement object.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100