openframeworks / openframeworks/openFrameworks
Feature Request: Anisotropic Filtering
Open
Nobody has claimed this yet.
core
feature
section-2D
section-3D
- Dominant language
- C++
- Stars
- 10.4k
- Forks
- 2.6k
- Avg merge
- 1d 21h
- Merged PRs (30d)
- 9
Description
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2);
GL_TEXTURE_RECTANGLE_ARB whether can support?
http://www.informit.com/articles/article.aspx?p=770639&seqNum=2
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source file, test, or entry point. Start by locating the texture parameter handling for GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE_ARB, then check the linked anisotropic-filtering reference and supported platforms. Done means defining whether anisotropic filtering should be supported for rectangle textures and verifying the behavior across applicable renderers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100