openframeworks / openframeworks/openFrameworks
please add ofGetGlutWindowID()
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- Dominant language
- C++
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Description
ofAppGlutWindow.cpp
/////////////////////////////////////////////
void ofAppGlutWindow::setupOpenGL(int w, int h, int screenMode){
if (windowMode != OF_GAME_MODE){
glutInitWindowSize(w, h);
windowId = glutCreateWindow("");
}
}
int ofAppGlutWindow::getGlutWindowID(){
return windowId;
}
ofAppRunner.cpp
////////////////////////////////////////////
int ofGetGlutWindowID(){
return window->getGlutWindowID();
}
ofAppBaseWindow.h
///////////////////////////////////////
virtual int getGlutWindowID(){}
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing ofAppGlutWindow.cpp, ofAppRunner.cpp, and ofAppBaseWindow.h, focusing on how the window is created and how window APIs are exposed. Check the surrounding window implementations and existing tests or examples, if present; done means the public ofGetGlutWindowID() API returns the GLUT window ID without breaking other window modes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, desktop
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100