openframeworks / openframeworks/openFrameworks

please add ofGetGlutWindowID()

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core feature prelim-analysis section-2D section-internals
Dominant language
C++
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Description

ofAppGlutWindow.cpp
/////////////////////////////////////////////
void ofAppGlutWindow::setupOpenGL(int w, int h, int screenMode){
if (windowMode != OF_GAME_MODE){
glutInitWindowSize(w, h);
windowId = glutCreateWindow("");
}
}

int ofAppGlutWindow::getGlutWindowID(){
return windowId;
}

ofAppRunner.cpp
////////////////////////////////////////////

int ofGetGlutWindowID(){
return window->getGlutWindowID();
}

ofAppBaseWindow.h
///////////////////////////////////////
virtual int getGlutWindowID(){}

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing ofAppGlutWindow.cpp, ofAppRunner.cpp, and ofAppBaseWindow.h, focusing on how the window is created and how window APIs are exposed. Check the surrounding window implementations and existing tests or examples, if present; done means the public ofGetGlutWindowID() API returns the GLUT window ID without breaking other window modes.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, desktop
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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