openframeworks / openframeworks/openFrameworks

feature ofFog

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core development-strategy feature section-3D
Dominant language
C++
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Description

i made this littlle addition to the core you can find here https://github.com/kalwalt/openFrameworks/tree/feature-kalwalt-ofFog
, previuosly was an addon
https://github.com/kalwalt/ofxFog

i think there are some improvements to do. but i want to know if make sense to add it to the core lib or not.
The example itself i think could be improved adding others simple meshes to render in a better way the fog effect.
let me know what you think.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the feature-kalwalt-ofFog branch and the linked ofxFog addon to understand the proposed core addition. Examine the existing example and its mesh-rendering behavior; the work is complete only after the maintainers decide whether fog belongs in the core library and define any required improvements.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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