openframeworks / openframeworks/openFrameworks

ofOpenALSoundPlayer inconsistent checks for multiplay vs loop

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#1,582 2 comments 0 reactions 0 assignees View on GitHub

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bug code-review core section-sound
Dominant language
C++
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Description

ofOpenALSoundPlayer::setLoop checks for multiplay and aborts of multiplay is true, but setMultiplay doesn't check for loop and abort if looping is set.

this check is perhaps better performed on the ofSoundPlayer before passing on the actual player instance.

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Research direction

Start by comparing ofOpenALSoundPlayer::setLoop and setMultiplay, then trace how ofSoundPlayer passes requests to the underlying player. Clarify the intended interaction between looping and multiplay and whether validation belongs in ofSoundPlayer or the concrete player; done means both entry points apply consistent behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
audio-video-rtc
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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