openframeworks / openframeworks/openFrameworks
more vertex points than necessary for curves
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- Dominant language
- C++
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Description
if you generate a curve like this:
vector<ofVec2f> control;
...
ofPath path;
path.curveTo(control.front());
for(int i = 0; i < control.size(); i++) {
path.curveTo(control[i]);
}
path.curveTo(control.back());
ofPolyline polyline = path.getOutline()[0];
cout << polyline.size() << endl;
the number of points in the polyline are more than necessary. it looks like at each control point, vertices are doubled up -- except for the beginning, where there is only one vertex.
i discovered this while trying to smoothly interpolate along a polyline, and found that the vertices weren't evenly spaced.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the example with ofPath::curveTo and inspect the ofPolyline returned by path.getOutline()[0], comparing vertex counts and spacing around control points. Trace the curve and outline-generation entry points used by these APIs; done means redundant vertices are removed and interpolation along the resulting polyline has even spacing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100