openframeworks / openframeworks/openFrameworks

more vertex points than necessary for curves

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bug core section-2D
Dominant language
C++
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Description

if you generate a curve like this:

vector<ofVec2f> control;
...
ofPath path;
path.curveTo(control.front());
for(int i = 0; i < control.size(); i++) {
  path.curveTo(control[i]);
}
path.curveTo(control.back());
ofPolyline polyline = path.getOutline()[0];
cout << polyline.size() << endl;

the number of points in the polyline are more than necessary. it looks like at each control point, vertices are doubled up -- except for the beginning, where there is only one vertex.

i discovered this while trying to smoothly interpolate along a polyline, and found that the vertices weren't evenly spaced.

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Research direction

Reproduce the example with ofPath::curveTo and inspect the ofPolyline returned by path.getOutline()[0], comparing vertex counts and spacing around control points. Trace the curve and outline-generation entry points used by these APIs; done means redundant vertices are removed and interpolation along the resulting polyline has even spacing.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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