openframeworks / openframeworks/openFrameworks
feature suggestion: ofCamera::getXYZat(const ofVec2f & screenCoordinate)
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- Dominant language
- C++
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Description
This would use the same method as ofxGrabCam (pull a pixel from the depth buffer and unproject)
Anybody have any qualms about including this in ofCamera directly?
also i suggest we add:
glEnable(GL_DEPTH_FUNC); to ofCamera::begin(...)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing the proposed ofCamera::getXYZat(const ofVec2f & screenCoordinate) behavior with the method used by ofxGrabCam, focusing on depth-buffer pixel lookup and unprojection. Review ofCamera::begin(...) for the suggested depth-function change; done means the API behavior and depth handling are specified and validated against the existing camera workflow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100